As a thank-you to all who ordered the shirts during their limited run, I modelled, rigged, and textured the flower character from the original graphic, bringing them to life with animation.

This also served as a personal challenge, to bring a character from a cube to a custom-rigged, carefully-animated, and After-Effects-comped finished product in only 3 days. The result speaks for itself.

Sunshine, Nature, Wheels

The concept for the Catch Rays tee stemmed from just that, my own struggle to find the things that would bring me happiness during a long isolation. Blessed with dry Colorado weather and a pair of inline skates, rollerblading became my energy outlet and escape from negative thoughts when it felt like the whole world was crumbling. I wanted to bring that positive energy and share it with the others, using a summery, psychedelic graphic.

The Daisy Blader character was modelled, rigged, and animated in Blender 2.79, rendered using Cycles, and composited using Adobe After Effects and Adobe Premiere.

The Daisy Blader character was modelled, rigged, and animated in Blender 2.79, rendered using Cycles, and composited using Adobe After Effects and Adobe Premiere.